It would have been incredibly easy to make this movie a paint-by-numbers, lowest-common-denominator piece of cinema. To be fair, it comes a little close to that. Thankfully, it manages to hew just of bland into pure transcendent schlock. The city of New York is painted in neons and broad splotches of color, which pop out during the tightly cut action sequences. There are all the physical artifacts of internet and social media on the literal edges, many scenes being seen through a computer screen or a cell phone. The corners of the app for NERVE has displays for comments and how many viewers each player has. Each of these elements works to further ground this movie into our world. Even more, as the film progresses, we see how different people respond to the game, mirroring our own experiences online.
Anonymity, and the distance of the internet, can make us far more monstrous online than we are in person. Nerve sets out to, through the guise of an of-the-moment thriller, explore that capacity for ugliness we have within us. The only slight I really have is that it pulls its punches at the end, where it expands out into a Hunger Games-esque kind of dystopian vision. A plan is set into motion, and while its end result is fulfilling, a large part of me wanted it to be a bit uglier and to go much further than it did. At the end of the day, this is a remarkably sharp, incredibly competent film that manages to be deeply of-the-now while not talking down to the, likely, young audience.
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